Flaming Grenade
Deals direct damage to the target, applies burn damage for the next 5 seconds and deals bonus damage to garrison troops.

Legendary Leader hero focused on siege pressure, rally capacity and explosive skill damage against fortified targets.
Hank Jannowitz is a Legendary Leader hero built around siege damage, rally capacity and explosive skill pressure. His kit is not designed for normal open-field fighting; it is focused on damaging fortified targets and supporting siege-oriented attacks.
His skill priority is 4 → 2 → 3 → 1. Hank's value comes from his rage skill, watchtower-related damage bonuses and siege effects, while his capacity bonuses support larger rally and gathering-style march setups.
Deals direct damage to the target, applies burn damage for the next 5 seconds and deals bonus damage to garrison troops.
Increases damage caused by the watchtower and increases plundered resources.
During siege, troop basic attacks have a chance to deal bonus damage.
Increases troop capacity and rally capacity.
Explosive Tempo
Explosive Tempo adds a new passive effect. Basic attacks have a chance to reduce the target's damage and Defense for 3 seconds.

Martin can add sustain and support value when Hank is used in longer siege-oriented fights. This is a practical support option until stronger siege-specific pairings are tested.
Hank Jannowitz was a gangster who lived in a corner of the shelter, but was banished after coming into contact with a zombie.
He witnessed the hell that swept across the land. Although he survived, the screams of the victims and the howling of zombies kept echoing in his head and pushed him to the edge.
One day, a deafening explosion gave him a brief moment of peace. Since then, he has loved explosions. The thunder of detonations became heavenly music to him, so he collects every explosive he can find and searches for wild ways to hear those sounds again.
Because of his unpredictable and irrational behavior, some say he is more dangerous than the zombies.