R3ED
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Marco & Eri
R3ED Hero Analysis
Published
Peregrine & Sparrow

Marco & Eri

A resilient infantry-led support pair whose jamming and shield effects grind enemies down while Rescue Bounty keeps nearby allies topped off.

Troop TypeInfantry
Talent TreesInfantry / General / Skill
Main RoleSupport
Secondary RoleTank
AcquisitionUnknown (hero can only be deployed in alliances with 50+ days of history)
InvestmentMedium-High

Marco & Eri Overview

Marco & Eri lean on crowd control and sustain rather than raw burst. Explosive Shots hits hard at max Rage while also draining nearby enemy Rage, delaying their skill rotations. Electronic Jamming and Steel Armor stack debuffs (HP reduction, movement slow, damage reduction) onto up to 5 nearby enemies, while Steel Armor's periodic shield and Slug Firepower's field-battle ATK/speed buff round out the kit.

Rescue Bounty gives a chance to heal nearby allies whenever this hero deals skill damage. Their class trait "Rising Birds" increases damage dealt to Rider troops by 5%, but increases damage taken from Ranged troops by 3%.

Strengths & Weaknesses

Strengths
  • Strong sustain via Rescue Bounty's chance-based ally healing.
  • Multiple simultaneous debuffs (Rage drain, HP reduction, slow, damage reduction) hinder enemy output.
  • Slug Firepower boosts the whole army's ATK and travel speed in field battles.
  • Steel Armor's shield plus slow/damage debuffs improve frontline survivability.
Weaknesses
  • Locked to alliances with 50+ days of history, restricting early availability.
  • Kit relies heavily on chance triggers (30%/50%), making effects inconsistent.
  • No confirmed pairing partner found yet (no strategy page available).
  • Takes bonus damage from Ranged troops due to its own class trait.

Skills

Rage Skill

Explosive Shots

Requires 1000 Rage. Deals damage to the enemy target and reduces the Rage of up to 5 nearby enemies by 80. This effect can only trigger once every 5s on the same target.

Rage: 1000Direct Damage Factor: 3900 / 5200 / 6500 / 9100 / 13000
Passive Skill

Electronic Jamming

Counterattacks have a 30% chance to reduce the HP of up to 5 nearby enemies by 47% for 3s.

HP Reduction: 14% / 19% / 24% / 33% / 47%
Passive Skill

Steel Armor

Every 10s, grants itself a shield for 2 seconds. Also reduces the march speed and damage of up to 5 nearby enemies for 3s.

Shield Factor: 1000 / 1300 / 1700 / 2300 / 3300March Speed Reduction: 10% / 15% / 20% / 25% / 35%Damage Reduction: 6% / 7% / 8% / 12% / 16%
Passive Skill

Slug Firepower

During field battles, increases troop Attack and march speed.

ATK Increase: 10% / 12% / 14% / 19% / 27%March Speed Increase: 7% / 9% / 11% / 16% / 22%

Awakening

Rescue Bounty

New Skill. When this hero deals skill damage, there is a 50% chance that up to 3 nearby allies recover HP (heal factor: 1600). This effect can only trigger once every 5s.

Recommended Pairings

🟦 OfficialAmmara

Ammara

Leader

Hero Story

Marco Rossi and Eri Kasamoto are both soldiers of the government forces. As commander of Company 1 of the special unit Peregrine Falcons (P.F. Squad) of the government forces, Marco Rossi has repeatedly led troops to thwart the plans of evil powers. Eri Kasamoto, a member of the special intelligence unit S.P.A.R.R.O.W.S, fights alongside members of the P.F. Squad on the government forces' orders. Together, Marco and Eri fight on the front lines to maintain world peace and order.

After successfully putting down the evil general's uprising, peace and order briefly returned to the world. But the calm did not last, as the rebel army began to act again. The P.F. Squad and the S.P.A.R.R.O.W.S were tasked with suppressing the uprising and encountered dangerous zombies in various locations. Amid the unstoppable zombie attacks, the troops were separated, but Marco and Eri managed to escape and found a refuge. There, they got to know the Commander and other brave heroes.