Rift Frequency
Deals direct damage to the target. When Boyd Warden is not in garrison or in a rally, this damage increases as his troop strength decreases, up to a maximum bonus.

Core Infantry hero focused on high skill damage, self-shielding and strong garrison survivability.
Boyd Warden is a Core Infantry hero built around high rage-skill damage, repeated self-shielding and strong garrison performance. His kit scales Infantry attack, HP and skill damage while adding multiple shield effects that improve his survivability in prolonged combat.
Outside garrison and rally situations, Boyd gains additional rage-skill damage scaling and can repeatedly generate shields through his passive skills. In garrison, he gains Infantry HP, additional shielding when taking skill damage and increased skill damage against enemy formations.
Deals direct damage to the target. When Boyd Warden is not in garrison or in a rally, this damage increases as his troop strength decreases, up to a maximum bonus.
While stationed in garrison, increases Skill Damage and increases damage dealt to Rider Troops.
When not in garrison or in a rally, increases Infantry Troop Attack. While in garrison, increases Infantry Troop HP. When taking Skill Damage, gains a shield for 3 seconds. This effect can trigger once every 6 seconds.
Increases Infantry Troop Attack. When Boyd Warden is not stationed in garrison or in a rally, he gains a shield for 3 seconds after every 2 rage skills he uses.
Increases Infantry Troop Damage by 10%.
For every 15% troop strength lost, Infantry Troop Attack increases by 5% and Boyd gains a 5% Shield Bonus. This effect stacks up to 6 times.
Sonic Pulse
Before Transcendence:
Converts 20% of shield absorption into damage and redirects it to Boyd Warden's current target.
After Transcendence:
Converts 25% of shield absorption into damage and redirects it to Boyd Warden's current target. When the shield is lost, Infantry Troop Damage Taken is reduced by 12% for 3 seconds.
A former member of a wildlife conservation team, Boyd specialized in researching bird behavior. During the zombie outbreak, he watched his companions fall victim to infected crows, a trauma that still follows him.
He now wanders alone through ruined cities, modifying bird-deterrent equipment into weapons against the undead and infected swarms. Quiet and observant, he has a sharp eye for environmental changes, is accustomed to being alone and shows an almost compulsive vigilance toward birds.