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Hank Jannowitz
R3ED Hero Analysis
Published
Harbinger of Corruption

Hank Jannowitz

Legendary Leader hero focused on siege pressure, rally capacity and explosive skill damage against fortified targets.

Troop TypeLeader
Talent TreesLeader / Siege / Skill
Main RoleSiege Rally
Secondary RoleWatchtower Pressure
AcquisitionNot specified ingame
InvestmentMedium

Hank Jannowitz Overview

Hank Jannowitz is a Legendary Leader hero built around siege damage, rally capacity and explosive skill pressure. His kit is not designed for normal open-field fighting; it is focused on damaging fortified targets and supporting siege-oriented attacks.

His skill priority is 4 β†’ 2 β†’ 3 β†’ 1. Hank's value comes from his rage skill, watchtower-related damage bonuses and siege effects, while his capacity bonuses support larger rally and gathering-style march setups.

Strengths & Weaknesses

Strengths
  • Strong siege-focused damage profile.
  • Rage skill adds direct damage, burn damage and bonus damage to garrison troops.
  • Improves watchtower damage and plundered resources.
  • Awakening adds enemy damage and defense reduction.
  • Increases troop and rally capacity through passive bonuses.
Weaknesses
  • Very narrow role compared with flexible PvP heroes.
  • Not suitable as a normal open-field commander.
  • No official in-game formation recommendation.
  • Requires siege-focused use to justify investment.

Skills

Rage Skill

Flaming Grenade

Deals direct damage to the target, applies burn damage for the next 5 seconds and deals bonus damage to garrison troops.

Rage: 1000Direct Damage Factor: 4500Burn Damage Factor: 900Garrison Bonus Damage Factor: 3500
R3ED Note: This is Hank's core damage skill. It is built for siege situations where bonus damage to garrison troops matters more than field pressure.
Passive Skill

Gunfire Symphony

Increases damage caused by the watchtower and increases plundered resources.

Watchtower Damage: +30%Plundered Resources: +10%
R3ED Note: This passive is highly specialized. It gives Hank extra value in siege and resource-pressure situations, but has limited value outside that role.
Passive Skill

Sinful Pleasure

During siege, troop basic attacks have a chance to deal bonus damage.

Trigger Chance: 10%Bonus Damage Factor: 3200Condition: Siege
R3ED Note: This adds extra damage over time during siege attacks. It is another reason Hank should be treated as a siege specialist.
Passive Skill

Throw Grenade

Increases troop capacity and rally capacity.

Troop Capacity: +12%Rally Capacity: +12%
R3ED Note: The capacity bonuses support Hank's siege role. More troops and larger rally capacity improve his value when used in the correct content.

Awakening

Explosive Tempo

Explosive Tempo adds a new passive effect. Basic attacks have a chance to reduce the target's damage and Defense for 3 seconds.

Recommended Pairings

🟧 R3EDMartin

Martin

Support Β· Support Option

Martin can add sustain and support value when Hank is used in longer siege-oriented fights. This is a practical support option until stronger siege-specific pairings are tested.

Hero Story

Hank Jannowitz was a gangster who lived in a corner of the shelter, but was banished after coming into contact with a zombie.

He witnessed the hell that swept across the land. Although he survived, the screams of the victims and the howling of zombies kept echoing in his head and pushed him to the edge.

One day, a deafening explosion gave him a brief moment of peace. Since then, he has loved explosions. The thunder of detonations became heavenly music to him, so he collects every explosive he can find and searches for wild ways to hear those sounds again.

Because of his unpredictable and irrational behavior, some say he is more dangerous than the zombies.